geometry - Calculating depth penetration between two colliding meshes -
so, have 2 static meshes (no animation). have algorithm can determine if overlap (collide) using aabbs , detailed triangle overlap inspection. now, want expand adding depth penetration computation.
i wrote can calculate depth penetration between 2 triangles minimum distance 1 of them has travel in order stop overlaping. thing works fine 2 triangles can't give right results whole mesh since clearing 1 pair doesn't mean clearing whole mesh overlap. ideas on how should approach problem?
the algorithm should fast can used big number of objects.
you can compare , bring together points , create new mesh.
geometry collision depth computation
No comments:
Post a Comment