Friday 15 May 2015

jenkins - How do we manually fix "ResourceRules.plist: cannot read resources" error after xcode 6.1 upgrade? -



jenkins - How do we manually fix "ResourceRules.plist: cannot read resources" error after xcode 6.1 upgrade? -

we having same issue found here, here, here , here

basically upgraded xcode 6.1 , our build getting "resourcerules.plist: cannot read resources" error.

we have jenkins server our ios builds us. using xcode plugin on jenkins actual build , signing. thoughts on how can create alter without manually opening xcode , doing solution found on other answers:

click on project > targets > select target > build settings >

code signing resource rules path

and add together :

$(sdkroot)/resourcerules.plist

i'm new xcode , ios build in general. have found project.pbxproj file within unity-iphone.xcodeproj file. looks contains build settings under /* begin xcbuildconfiguration section */ section lists looks similar build properties foundin xcode, not see "code signing resource rules path".

does have experience manually editing file? bad thought in general?

thanks

if you're using jenkins xcode plugin, can modify 'code signing resource rules path' variable adding:

"code_sign_resource_rules_path=$(sdkroot)/resourcerules.plist"

to

'custom xcodebuild arguments' setting xcode plugin.

this prepare not require xcode gui.

xcode jenkins unity3d xcode6.1

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